After finalizing the modeling phase, I wanted to push this project further by taking it out of a studio setup and placing it in a natural outdoor environment.
This render focuses on achieving a more photorealistic look through HDRI lighting, subtle volumetrics, and refined color grading. The goal was to capture a warm golden hour atmosphere while maintaining clean reflections across the bodywork.
Particular attention was given to surface continuity, edge flow, and realistic material response — especially on the paint and chrome elements.
The scene is rendered in Blender using Cycles.
Feedback is always welcome!