A short lighting/render study in Blender (Cycles) focused on classic car surfacing and clean studio reflections.
Goal: create a cinematic dark studio setup with a wet floor, controlled rim highlights and readable silhouette across multiple angles (rear 3/4, front 3/4, side profile).
Key points:
Controlled rim lights to separate the body from the background
Wet floor reflections for mood and depth
Glossy car paint look with clearcoat behavior and soft highlight gradients
Multiple angles to showcase overall proportions + surfacing continuity
Software: Blender / Cycles
Thanks for checking it out!